Level design: Buildings, street props, interior props. Materials: PBR materials, normal map, some material expressions.Įnvironment setup: Landscape, rocks, trees, water. Object: Mobility, collision, rigid bodies physics. Lighting: Skylight, directional light, point light and spot light. ![]() To be honest with you, this is the first time I see what a game developer's roadmap looks like but unless you're remaking a game engine yourself, I just don't see a need to learn all of those things in the roadmaps.Įasiest way you can imagine what a roadmap for a game dev using a game engine: ![]() I think most courses on Udemy has chapter titles you can put them in branches like that.
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